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Disney Presents a Pixar Film:  The Incredibles (The Junior Novelization)
Disney Presents a Pixar Film: The Incredibles (The Junior Novelization)

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The Incredibles: The Essential Guide (DK Essential Guides)
The Incredibles: The Essential Guide (DK Essential Guides)
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Battle Robot Rules

What are the official guidelines for battle robot rules? Battlebots are sectioned into specific weight divisions such as Lightweight, Middleweight, Heavyweight, and even Super Heavyweight. Lightweights are classified as battlebots between 30 and 60 pounds. Middleweights are classified as battlebots between 60 and 120 pounds, Heavy weights between 120 and 220 pounds and last but not least the Super Heavyweights are categorized anywhere from 220 to 320 pounds. Anything below or above these ranges is NOT acceptable and will have no place in any Battlebot tournament. A BattleBot that uses any form of "walking" movement may qualify as a "StompBot" and be allowed an Additional 30% weight advantage. Essentially this means that if you were to build, create or buy a battle robot which used a walking motion instead of a driving or vertical motion you could be allowed upwards of an extra 30% weight.

 

In addition to these classifications there are of course rules and limitations on what you can build or design your battle robot with. The following are all materials that are NOT allowed to be used on or in your battle robot: Toxic or heavy metals (Beryllium, Mercury), Reactive metals (Lithium, Sodium) , Radioactive materials (straightforward) , Toxic or hazardous fibers (asbestos, loose fiberglass) , Decayable organic substances (meat, plant matter) or Non-fibrous silicon based glass, aka plate glass. Anything outside of these categories is generally allowed unless otherwise stated in the official rules. Robots are not allowed to create any damage to the BattleBox arena in any way shape or form. If the robots actions cause harm to the arena, the robot will not be allowed to fight or play in that arena.

The most important utility on your battle robot, whether you like it or not is your weapon. A Battlebot’s weapons are expected to work by either taking control of the opposing BattleBot (e.g. Lifting, grabbing, dragging, throwing) or by damaging through direct physical contact (hammer, flipper, spinner, wedges). One of the most important and followed up on rules is the safety of the battle robot weapon. When the BattleBot has been deactivated, any Battle robot weapon system is required to be nonhazardous to personnel and objects in the vicinity of it. Along with any system there are of course weapons that are NOT allowed to be used on your Battle robot. Electricity and electromagnetic fields cannot be used directly as a weapon, this includes Tesla coils, stun guns, EMF generating or RF jamming equipment. Radio interference caused by battle robots will be considered as electromagnetic weapons if they are proven to interfere with the radio control system of the opponent battlebot. These are just a few of the official battle robot rules which provide an extensive list and directory of the best and up to date rules to the battle robot industry.



 

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GP Vanier hosts robotic invasion - HQ Comox Valley


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He added "The then have to compete in an arena, just like a sporting event." This is not a battle to the death said Grey, "it's a battle, but it's not like battle bots where machines get destroyed, that would be a little to expensive for schools.

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